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by adamnemecek
3433 days ago
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Oh yeah I totally meant to get started. There's no way we'll see AAA games written in JS anytime soon. I just remember how long it takes me to setup my environment when I want to do some graphics programming. However WebGL will outlive JS, when webassembly is introduced. |
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In some ways, just grabbing an engine like Unreal or Unity is a decent alternative to something like JS to learn (some even let you use JS or use other languages that also have traps). Big game engines leave a lot to be desired and at times abstracts too much or makes things like handling shader code annoying. Still, most larger game engines like these two are the closest thing to having LOGO for 3D games programming.
You can at least get stuff on the screen relatively quickly, learn a few things, and then start replacing it from there. I personally learned quite a bit way back when just decompiling or reverse engineering stuff from people much smarter than me.
Sometimes I feel like there's a lack of things like what the C64 provided for younger kids and adults today. I suppose as expectations have risen, so has complexity of getting going.