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by pimeys
3440 days ago
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> I just never seem to get there because of the huge volume of decisions (even if the decisions are mostly easy) that need to be made for even straightforward code units. Well this is true for all languages! You need to think hard for every decision you take with languages like Ruby or Python. Things like how will this look like after a year, will the junior developer be able to extend it, will there be data races and so on. Rust just enforces you to do this. And it makes life much easier when you don't need to worry about some silly mistakes you made, because the compiler will catch them. |
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That is unfortunately not true enough.
Rust has a brilliant solution for some really burdensome issues that C++ developers have. A lot of C++ code tends to make assumptions about ownership and lifetimes that are not formally spelled out anywhere in the code. It's all over the place, it increases cognitive load, it makes the code brittle and less modular than it could be. Rust fixes that without negatively affecting performance whereas all C++ workarounds like shared_ptr and defensive copying are incomplete and/or have a negative performance impact.
But Rust also insists on enforcing its ownership rules between variables within the local scope where it doesn't help much and feels needlessly restrictive and convoluted. I can't say I know Rust well enough to tell whether working under these restrictions can become second nature and stop being a burden.
Also, users of garbage collected languages don't have many of the ownership and lifetime issues that C++ developers are forced to think about. Especially where objects are immutable, ownership is not a concern at all.
So I think Rust is an answer to one question: How can I have detailed control over resources like in C++ without inheriting all the hazards of C++ as well.