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A kickstarter brings in about 30k to 40k euros, before kickstarter takes its part. That wouldn't be enough to hire a receptionist for Adobe, but it's almost enough to pay for a single Krita developer, Dmitry. We've given him a raise this year, since it's the fourth year we've got him full-time! Then sales of dvd's and so on, donations, and sometimes special, bigger donations, also bring in money, and I'm currently living from that income, together with my wife, since it turns that trying to combine a paying freelance gig for four days a week and doing krita for five, six days a week isn't sustainable. So I'm looking to make supporting me working full-time on Krita sustainable as well; fortunately our three daughters have left the house, so it's just me and my wife who need to live on the income. That makes for two people working full-time on Krita (one of them the project lead, which eats into coding time): then there are two volunteers who help with kickstarter and communication, a volunteer webmaster/UX designer, a volunteer bug triager, three or so summer of code students doing a 3-month project, and now and then a flurry of volunteers who want to hack on the codebase. But developer-wise, it's about one and a half person shouldering most of the burden at the moment, as a quick look at the github mirror stats shows: https://github.com/KDE/krita/graphs/contributors For this year's fund raiser (not sure if it'll be a kickstarter again), the theme is going to be "Stability, stability, stability!" -- we've added so much stuff in the past years, while still fixing about 1200 bugs a year, that it's time to take a breath and clear out the bugzilla backlog, and do some serious polishing. But first, svg/vector tools, text tool and python scripting need to be done! |