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by faragon 3448 days ago
The "24 GFLOPS" in RP come from the GPU (Videocore IV, 32-bit precision) [1].

The PS3 does more than 230 GFLOPS, just with the Cell processor (1 dual threaded CPU and 7 vector units -CPUs with wide SIMD, working in 256KB local scratchpad RAM-) [2]. In addition to that, the PS3 GPU does 400 GFLOPS [3]. So the PS3 is "600 GFLOPS" (32-bit precision).

[1] https://github.com/hermanhermitage/videocoreiv/wiki/VideoCor...

[2] https://en.wikipedia.org/wiki/PlayStation_3_technical_specif...

[3] https://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer'#cite...

1 comments

Oh my goodness how right you are. I'm very sorry! I should have checked this far better. Again, super sorry.

I believe I was unintentionally citing that a single Cell SPE is 25.6 GFLOPS: https://en.wikipedia.org/wiki/Cell_(microprocessor)#Synergis...