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by samuelhulick
3437 days ago
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Super Mario Run was a smash hit in terms of downloads -- over 50 million in its first couple weeks -- but was a disappointment in terms of revenue: not quite so many of those trial players turned into paying ones as anticipated. What part did player onboarding play in that surprise? |
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Most important part of onboarding for Super Mario Run and the most important part in it's success* was the 31 year onboarding that a chubby red plumber jumping on pipes is actually fun.
* can't really call it success by Nintendo standards only current day App Store standards.