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by abhirakshit
5883 days ago
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Hey Maro, Good point! We have been debating this. As the resource was small in the shown case the dialog just popped up for a split second. The reason why we have it is because nothing else can be done when processing is happening and if the resource is large it takes a little longer to process, so it makes sense to have a dialog there for that period. Any suggestions about how it can be made better are welcome. |
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Clicking the item again while it's still processing could bring up the dialog for more detail, or to let the user cancel the operation if it's taking too long. If long running operations don't actually happen, you could do away with the progress display altogether and just use a throbber. But they probably do happen.
If your engine can deal with it, this design also affords doing operations in parallel. If not, then you could queue up commands as they're performed.