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by jeeva
3445 days ago
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I think I'd argue that game engines are implementing and running multi-threaded engines a heck of a lot these days - to the extent that if a game _is_ heavily using a single core, you'll see complaints. I would be exceptionally surprised to see any of the higher-budget games running on a single thread. Low-budget indie games less so. Personally, I've found that a good benchmark for "what is happening in most games" is the lowest common denominator - consoles. Having said this, you might be arguing that it's hard to split everything out equally in a game - but it's far more likely that threads are created for the stuff that can be - physics calculations, sound, etc. (the stuff that might have, in the past, be split out to dedicated hardware) |
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