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by mikeyk
3442 days ago
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We started using OpenGL in 2011. Our CPU-based image filters used to take 4+ seconds with pixel-by-pixel manipulation, and now can render 30+ times per second. If you have some sample images where the current image pipeline is going wrong let me know and we can look into improving. |
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http://randsinrepose.com/archives/rip-gotham/