Exactly!!! To me this is the obvious consequence. Another thing is Fermat's principle, if time doesn't exist then what is light minimizing as it moves through space?
Aren't you showing necessity? If you transition from state A -> B , then X must hold. Where X is conservation of energy, charge, etc... It doesn't say anything about how long it takes to get from state A to state B. Or time existing per se, rather some relations that must hold between states. They don't actually have to hold, but you don't live in those invalid states. Similar to constructive light perhaps.
I remember the old boost mode on PCs where you could run your game 2x as fast by increasing the CPU clock speed (increasing game transitions relative to brain transitions), and yet the rules of the game still hold despite the game transitioning faster. Also making very hard to see/play (No turbo boost for the brain :)
I remember the old boost mode on PCs where you could run your game 2x as fast by increasing the CPU clock speed (increasing game transitions relative to brain transitions), and yet the rules of the game still hold despite the game transitioning faster. Also making very hard to see/play (No turbo boost for the brain :)