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by pskocik
3444 days ago
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I like my C alternative better. I pass growth factors/increments as parameters to the vector macros so that I can affect how it grows on capacity exhaustion during each call and I have macros for creating and closing uninitialized gaps. C++ loses on many potential optimizations by insisting that its types always be in fully well-defined states except inside methods. Moreover the particular GNU implementation of the STL on Linux completely fails to turn certain vectors methods into memsets, memcpies and memmoves where it could, which pesimizes those particular ops by like two decimal orders of magnitude. The insistence on using new/delete based allocators instead of reallocs is a significant pessimization too. Reallocs perform, on average, several tens of percents better than new allocs followed by copies. An even more noticable pessimization is in the compilation times. Including `<vector>` adds good chunks of a second to the build time of an average-length translation unit. In comparison, working with C, even with all my generics included, on top of a good build system makes me feel as if I was working with a scripting language. No lags. |
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