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by celdon25
3454 days ago
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My guess is that the main technical problem preventing this in SC2 is related to the game's replay-saving system. If you have only partial data, your client can't include the data from the opponent's perspective, which makes the replays suck. Theoretically you could generate the replay server-side but it would be resource-intensive without a costly technical overhaul. |
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I'm sure there are good reasons why the design in SC2 is as it is, but this was surprising! Thanks for the info.