| If you want decoupling, look at the AmigaOS design: The console (terminal) consists of a bunch of independent elements: - Device drivers feeds raw input to input-handler - console.device manages a single console window. it receives raw input from the windows message port (courtesy of the input-handler) and "cooks" it into escaped character streams (which can include things like mouse reporting), and processes simple output that it translates into window output. - console-handler receives the escape codes and interprets more complex sequences before passing the result on to the application that has the console open, and writes output back to the console.device. Most of this would run in separate threads. This lets any application open special filenames like "CON:" to open a console window. Within console-handler, multiple different "units" are layered - in AROS (AmigaOS compatible open source), the basic (no copy and paste, no reflow, no scrollback) unit, the unit with copy and past and reflow, and the unit with above and scrollback, are layered on top of each other via inheritance, using a system-wide OO system modelld after Commodores old BOOPSI (basically a simple vtable based approach with a "catch-all" method dispatch entrypoint for user-added methods; it's not fast with deep inheritance hierarchies, but it's fast enough for this kind of use). The copy and paste itself is implemented via a separate tool - ConClip - started on boot (and optional; if you don't start it you simply don't have cut and paste), which receives messages about what to cut and paste and writes it to the "clipboard.device", which by default writes each cut/copied piece of data to the CLIPS: volume as IFF formatted files, which by default maps to a directory in a ram-disk, but which can be re-mapped elsehwere. This all happens asynchronously, to accommodate cases where people e.g. remapped CLIPS: to a floppy and had to swap it in (rare, but possible if you had to deal with low memory situations). This is something that frustrates me to date with Linux etc. - AmigaOS was far more decoupled, with clear, well-documented boundaries for people to hack on (e.g. several people wrote alternative console-handlers and console.device's that you could totally replace the original with to the point that any application that used terminal windows could be made to use your preferred console device. Even third party components tended to follow this approach (e.g. compression in AmigaOS is usually done via the XPK suite of libraries, which provided a third party API for opening compressed data streams, that let you plug in any compression algorithm as a library - as a result most apps in an Amiga system that supports compression can support most compression algorithms you drop in a system-wide library for). |
I'm aware of BOOPSI, and the datatypes system which sounds similar to what you describe.
One problem on AmigaOS was(/is?) the lack of packaging and dependencies, e.g. installing many programs on a fresh copy of Workbench won't work, due to missing libraries, etc. Thankfully that's easier to manage these days by scouring Google and Aminet, but it's still manual.
Interestingly, I've found Amigas to become more stable over time, unlike e.g. Windows where some people recommend formatting every year or so to remove cruft. The more stuff you install in Workbench, the more libraries, etc. you accumulate, so the fewer problems you encounter trying to install/use other things. I'm not sure if this is a consequence of the OS design, or from developers bending over backwards to avoid problems (e.g. conflicting names, etc.)