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by Agent101
5882 days ago
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Have a browse through the table of contents of the International Journal and you might get the same impression as me. http://www.oldcitypublishing.com/IJUC/IJUC.html Basically it is too unconventional (chemical), faddy and not focussed on producing something usable by the average geek. That sort of stuff is still interesting (for computing in odd situations) but is not what I am looking for. I suppose I wondering why there isn't the computer equivalent of a space elevator. That is something most people know about that can't be done with current tech but is physically plausible (but might still might be too hard to do). Something that might spark the equivalent of the spaceward foundation, but for computers. The fleet architecture represents a different face of unconventional computing. One that geeks can get behind. However it concentrates on speed of processing. Looking at the costs of computing, increasing computational power per watt or flops is useful but does not address the dominant cost of owning and running a computer. The dominant costs, I think, are the costs of learning the system, administering them and programming them. This is not addressed by either of the above threads of research. I have my own odd-ball ideas. Which I'm excited about. I just wanted to gauge opinion of HN type people. |
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But I do see a fair bit of discussion of researchy and novel UIs here, don't you? On the front page right now I see Heroku (reducing the cost of administering systems), Hummingbird (real-time web site analytics visualization), Android vs. iPhone (which is largely about ubiquity and UI), Chatroulette, the death of files in the iPhone/iPad UI (which sounds like goes right to the core of the "dominant costs" you're talking about), Nielsen's report on iPad usability, and UI design in Basecamp. And that's just above the fold!