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by haasn
3452 days ago
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> what i think of as undershooting or overshooting is relative to the range... and besides that, what is wrong with clamping? its how computer graphics has always had to deal with these things... limited range simply doesn't exist in that context, and it doesn't harm anything. As far as I understand it, limited range was historically used so you could use efficient fixed-function integer math for your processing filters without needing to worry about overflow or underflow inside the processing chain. You can't just “clamp back” a signal after an overflow happens. Of course, it's pretty much irrelevant in 2016 when floating point processing is the norm and TVs come with their own operating systems, so these days it just exists for backwards compatibility with the existing stuff - which is a property that video standards have tried to preserve as much as possible since the early beginnings of television. |
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