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by taway_1212
3452 days ago
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1. The AI in games has access to internal representations of game state and does not have to recognize it from pixels on screen. This is a massive difference. 2. The logic is usually a bunch of (human-authored) scripts consisting of if-else spaghetti. |
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Wouldn't surprise me if they don't even 'drive' in any sense while off-screen, just increment some abstract position relative to the track length. But I don't know this for a fact.