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by daredevildave 3451 days ago
It's worth checking out PlayCanvas for the asset pipeline. Texture compression is supported directly in the editor. https://blog.playcanvas.com/webgl-texture-compression-made-e...
1 comments

That's good to know!

We went with ImageMagick and PVRTexToolCLI driven from a node.js script. I'd go with GraphicsMagick now that I know about it; IM doesn't yield good DXT compression quality.