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I'm surprised by all the negative reactions. Of course you're not going to be making anything substantial in a month (most likely). Instead, you'll learn to actually finish (or semi-finish) projects and ship them regularly. This is very much like One Game a Month (http://www.onegameamonth.com/). The idea is that write, learn, ship. It's nice. If you find that one of your projects takes off, or you really like it, then continue to work on it. Edit: grammar |
I think this is the thing. It's a slightly weird set of incentives for you to create a new project every month, irrespective of whether last month's worked out or not.
I'd instead describe it as "12 months of ruthlessness". Start a project at the beginning of the month. Has it gotten anywhere by the end of the month? Do you have a result (and that can be an open sourced module as much as it can be a user-facing product)? If not, shut it down, start something fresh on month 2. But if you do have a result at the end of the month, keep at it.