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by gurkendoktor
3469 days ago
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I'm curious why Apple's approach of drawing things at 2x or 3x and then downscaling the whole screen hasn't caught on in the Linux world. It seems like scaling the result (a single buffer) should be extremely easy? Laptops and screens targeted at Windows 10 mostly have crappy resolutions for both running at 2x or 1x. |
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1440p represents the one case that integer scaling doesn't quite handle right, because you don't typically want it to scale 2x (showing the same amount of information as a 720p screen), you want it to scale roughly 1.33x (showing the same amount of information as a 1080p screen). So, on a 1440p screen, I disable the automatic high-DPI scaling (which does make the display readable, it just shows less information than I'd like), and use other mechanisms to scale by 1.3x.