|
|
|
|
|
by cia48621793
3471 days ago
|
|
WebRTC: There's simply too much to configure and the modularization is also exaggerated. WinAPI: Because of compatibility some old API procedures with ugly designs have to remain, for example CallWndProc. Bonus: WinAPI is Pascal calling convention based (__stdcall vs __cdecl). Unity Engine: Because pascal case sucks (I consider CamelCase for C# master race). Webpack/Gulp: again the same clause of WebRTC but ‘parenthesized’/‘bracketized’ |
|