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by cia48621793 3471 days ago
WebRTC: There's simply too much to configure and the modularization is also exaggerated.

WinAPI: Because of compatibility some old API procedures with ugly designs have to remain, for example CallWndProc. Bonus: WinAPI is Pascal calling convention based (__stdcall vs __cdecl).

Unity Engine: Because pascal case sucks (I consider CamelCase for C# master race).

Webpack/Gulp: again the same clause of WebRTC but ‘parenthesized’/‘bracketized’