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by jcl
5884 days ago
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I understand that. However, the parent post (among other online sources) says that they made it impossible to avoid the mushroom, which is not true. I think this is an important distinction, since they clearly could have put the player in a situation where the mushroom is both unavoidable and necessary to advance. They could even had done something as heavy-handed as tutorial shown in the article. Instead, they chose to put the player in a situation that was indistinguishable from regular gameplay, but biased to educate the player. This, I feel, is a more subtle approach to game design than forcing the player to a prescribed route. |
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