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by ilaksh
3468 days ago
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I really want WebVR to work but when I tested with a Chromium WebVR-capable build I ran into a bunch of aframe samples that claimed my browser was not VR capable, some that were really choppy in performance, and a handful thay worked correctly. After that I started thinking I should just build in Unity because there was a much greater liklihood of people actually using it with a client they download that actually works rather than hoping they would have a working browser for WebVR. I also would like to have browser windows available inside of VR for interfacing with remote desktops or any existing 2d interface. Which you can do that with Unity using a browser component from the Asset Store. But I would prefer using JavaScript/A-Frame if it would actually work for most people. It seems that Altspace maybe is some custom build of Chromium build because they support aframe. |
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Totally fine to not want to deal with all of that now. We're all eager for the day that WebVR is stable and in the hands of hundreds of millions.