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by ilaksh 3468 days ago
I really want WebVR to work but when I tested with a Chromium WebVR-capable build I ran into a bunch of aframe samples that claimed my browser was not VR capable, some that were really choppy in performance, and a handful thay worked correctly.

After that I started thinking I should just build in Unity because there was a much greater liklihood of people actually using it with a client they download that actually works rather than hoping they would have a working browser for WebVR.

I also would like to have browser windows available inside of VR for interfacing with remote desktops or any existing 2d interface. Which you can do that with Unity using a browser component from the Asset Store.

But I would prefer using JavaScript/A-Frame if it would actually work for most people.

It seems that Altspace maybe is some custom build of Chromium build because they support aframe.

1 comments

WebVR and browsers and library versions are very much in flux. It is definitely early-adopter and experimental mode, although WebVR is on clear tracks to get to release versions of browsers: https://iswebvrready.org

Totally fine to not want to deal with all of that now. We're all eager for the day that WebVR is stable and in the hands of hundreds of millions.