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by christoph
3479 days ago
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Totally agree. I had a Rift set up in the office (seated) with Touch (very impressed) and brought it home at the weekend to try roomscale (with a third camera) and was utterly frustrated by the glitchy tracking. With the Vive (in the same room) I've never experienced a single glitch in nearly 60hrs of play. I hated running all the cables back to the PC as well. It's worth mentioning as well that the sensor USB ports all have to be USB3 as well. That means it takes up 4xUSB3 ports for roomscale! |
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AFAIK neither company mentions this in their supported PC specs, though the Rift compatability tool will warn you if you have incompatable USB ports.
I would really have liked to have known this going into my Vive purchase - I've owned it for 2 weeks and have been able to use the device twice in that time.