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by technofiend 3476 days ago
The difference is in GoW battles between armies destroy the armies. Nobody would play M:TG if every time you lost a land it went into a shredder. Now imagine your Power 7 are set on fire before you eyes when you lose instead. GoW is designed to consume resources which can only be replaced by unrealistic wait times (days, weeks) or purchased for cash.

At least for the ycombinator crowd, the lesson learned should be how to design such a game assuming your morals allow it. I briefly considered writing a parody that openly abused you for spending money in game. BROADCAST: "Hey everyone, this idiot just spent $10 on some bits on a server in California!" But yeah I would feel bad even making money from that game, and it seemed like a lot of work for something that would probably net $35.

1 comments

Nobody would play M:TG if every time you lost a land it went into a shredder.

I haven't played M:TG in over decade, but at least then it was standard 'ante up' a card before each game that you would lose if you lost.

Much more than a decade, I'd wager! Ante stopped being standard quite a long time ago. Personally I stopped playing in 1997 and ante had already ceased to be a common practice in my area several years before that, from what I remember.

Just googled it and the last card to even have an ante-impacting ability was printed in 1996. Seems it stuck around as an optional rule but wasn't common in my experience, probably because tournaments always skipped it.

...you're right. Fuck, I'm getting old.
Yes I remember that, but it was only one card. :-)