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by FreezerburnV
3480 days ago
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It's important to note that the actual faucets of ISK into the economy are actually few. Off the top of my head I can think of only three: destroying pirate ships, running missions, and collecting destroyed ship insurance. Every other "faucet" of ISK is really just shuffling it around to different wallets. A huge corporation has a large moon mining operation going and selling what they receive for large amounts of money in Jita? That's just shuffling ISK from a player's wallet to another player's wallet. And in fact, the game takes a small tax out of selling those lucrative assets, so there is also a constant sink of ISK out of the economy. And considering the number of trades going on at any time, those small taxes build up to what is probably a larger amount of money than you might think per day, offsetting the actual faucets pretty nicely I would imagine. The beauty of the economy is that most lucrative assets do not generate ISK, and are highly temporary. The moon mining materials go into ships and modules, which explode permanently. On their way to exploding permanently, they sink ISK out of the economy via tax on selling (if sold) and money required to actually manufacture something. This is probably why the price of stuff stays relatively even. If the price of a ship has gone up, it's likely largely due to supply/demand rather than purely inflation, as last time I played (this year) the price of minerals had stayed approximately the same. There might have been a little inflation, but no hyperinflation that I could see. EDIT: Thought of a fourth faucet: buying commodities for cheap and selling them for more at an NPC-run station. Because those commodities are generated and bought purely out of thin air by the game systems. |
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Sleeper rats don't give bounties. If they did, wormholers would never come out of their caves :3 so sleepers drop blue loot - one of those NPC commodities you're referring to; isn't required to build anything, generates isk when sold to NPC buy order. Forces the wormholers to transport stuff to market.
Before the site changes that came with the capital rework, highclass capital escalations were habitually pulling 800m/hr with fully insurable dreads and carriers. Fortunately(?) that got nerfed, so now highclass peeps use Rattlesnakes for 150m/h in C3s like the rest of us. I say (?) because while the change certainly reduced isk faucets it also certainly reduced the number of exposed capitals to be attacked[0] -> reduced the number of people in wspace who principally enjoyed using/attacking capitals -> increased the use frequency of much-harder-to-catch ships while simultaneously plummeting the active population -> maybe sort of kind of killed jspace (we'll see).
[0]: https://comparison.hrdkx.space/timeline