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by stcredzero
3482 days ago
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Anchoring the in-game currency is one of the main strategies for preventing in-game currency inflation: https://www.youtube.com/watch?v=sumZLwFXJqE Instead of paying player characters to grind, and therefore have players consume game content, why aren't we paying players to create game content? |
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City of Heroes had some player based content, which also fell flat on it's face. That was in part due to engine limitations but also the difficultly in making interesting content instead of just a lot of new content.