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by EpicEng 3483 days ago
>But it's especially silly because Linux accepts suitable contributed code, so you could instead use the native Linux model as your "intermediary layer" and fix Linux if it isn't suitable in some way. And then translate that to what the closed operating system you can't modify uses.

But Linux repesents a tiny portion of the gaming community, so that approach would make no sense at all for a GPU vendor. C'mon.

2 comments

Then they aren't going to get their driver upstream. End of story. Kernel developers have already done this once (Dave hinted at Exynos drivers in the past in his other posts) and it was a large amount of work to un-screw the pooch once all this crap came along.

I know that Linux people really really just want the kernel to take one for the team so they can have GPUs because that's just the goal, and clearly the goal is good and the means don't matter at all and everything else is irrelevant. 100,000 lines of crap code, 200k? 500k? Who cares, it's all in the name of GPUs clearly. It's obviously worth it no matter what.

But the kernel developers do not see it that way, and for good reason -- because once it's in tree, they are all on the hook for it and they all have to deal with the swamp, the added complexity, the maintenance, the un-fucking of this entire HAL, etc etc.

Having worked on a large open source project, I can assure you, it sucks when you have to say "This isn't acceptable and we aren't merging it", even when it's a feature the users want, and one someone worked on for a long time. It is also, almost always, the right thing to do in the long run (and several of those features did come back, in acceptable ways, in our case).

> But Linux repesents a tiny portion of the gaming community, so that approach would make no sense at all for a GPU vendor. C'mon.

The growth market for GPUs is GPGPU and servers. And Linux represents a large portion of the programming and server communities.

More to the point, as soon as you support Linux at all then it doesn't matter who has more share, it's still less work to do the above than have to maintain another translation layer.

But AMD doesn't. GPGPU is already supported on nvidia drivers with their opaque blob. AMD has a more-transparent blob. People who want this to work already have a solution. This kernel change is probably important to some people, but those who simply want to run a GPGPU cluster on linux already have workable solutions.
The GPGPU market is the polar opposite of the gaming market.

Game developers might like to see clean driver source but they don't get to choose what kind of GPU their customers have already bought. And 99% of gamers are not going to choose their GPU based on Linux drivers. So nobody has any leverage and vendors have no incentive to change.

Meanwhile thousands of universities and institutions are each going to be looking for 25,000 GPUs and they can choose what brand they buy based on what makes their internal developers happy. Hosts like Amazon and Google are each going to be buying millions of GPUs, and having better and more transparent drivers so they can more easily e.g. improve power consumption by a small percentage, can save them a million dollars/year in electricity.

Someone like Google could come to each vendor and say "first to have mainline kernel drivers gets all our business" at any point. Or the same result in the other order; once there are clean drivers third parties are more likely to make power consumption and performance improvements that give AMD the edge when the major customers crunch the numbers.

There is a significant competitive advantage in it for AMD to get this right.

Very good point, there's definitely a growing market for high-bandwidth GPGPU solutions, neural networks is probably just the start.