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by halomru
3482 days ago
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Valve's platform full of shovelware is due to (perceived) consumer demand, not because of size or cost reasons. Steam used to be very selective in who gets in, and people complained that a lot of small developers were left out. So Valve added the greenlight system to let the community find the gems that Valve should let in. People still complained that too few games got in. So instead valve made major changes to improve recommendations and reviews and to establish a community of curators, and then opened the floodgates. |
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The floodgates need to close, now. As someone who has voted on hundreds of Greenlight titles, Greenlight is an abject failure IMO. It's flooded with garbage, the first few waves of approvals gave us some great titles that otherwise would have never seen the platform, but now it's a nightmare. There are no more approval lists. What's worse, it's the only way onto Steam. Your indie gem is just as likely to be lost in the shovelware noise as the latest idle game ported from mobile.
Anyone with $100 can post games there. Anyone with more than $100 can purchase a service which votes their pre-purchased unchanged asset pack "game" through Greenlight. It's ridiculous.
Tags and abandoned curator lists are not a solution to hundreds of shovelware titles clogging up the new releases section IMO.
Unfortunately, nothing will change until something comes along to replace the current system entirely. Valve will act when they are forced to act, not before.