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by downwith 3480 days ago
So... is this broadcast/observe and trickle, or true connections? From the tree demo, it looks like trickle with a limited observe window to limit the power consumption. If it were connection I would expect the tree to light up a little less randomly.
1 comments

Of course, beacons do not keep the persistent connection since that would drain too much battery. But they are not synchronized, so you can pass data to one edge of the mesh and it will be passed with some latency to another edge - like on the tree video. If you watch carefully the tree video it's like a chain reaction since more nodes are influencing other nodes in the range.
So yeah. Sounds like nothing new, and there is definitely severe limitations in latency and power consumption in using these methods to do anything except change some settings or toggle GPIOs. Not revolutionary, but definitely cool that you were able to reduce power consumption to run on batteries unlike other implementations that leave the receive on 100% of the time.