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by skepticaldrunk 3480 days ago
> Take into consideration that it's easy to criticise a system as an outsider. You would have to witness first-hand an organised chaos that film and/or TV production is in order to appreciate every single idiosyncrasy (at a first glance) that makes it all work.

I think this can't be overemphasized. I got into the movie business from software and was astounded by all of the quirks in the process that seemed to me to be fundamental inefficiencies. I was fairly certain that I could quite easily reinvent the process to make it smooth, efficient, and pleasurable.

Now, having been in the business for 14 years or so, almost all of it makes sense, and my arrogance in regard to their process is embarrassing at best. There are still a handful of quirks that don't make a ton of sense (even the property department will acknowledge that the only reason they handle cast chairs is because it's tradition), but generally speaking there is a good reason for everything being done the way it's done and it was a tough lesson that made it that way.

I also think it's important to remember that this is a 100 year old industry, and it's not an engineered process, it's an emergent process.

Just as an aside, the first time you have a week worth of wet work scheduled on a movie that's shooting so far out in the sticks that you have to have a satphone for set to communicate with basecamp, a lot of the reticence to adopt technologies that aren't completely bulletproof makes a lot more sense.

2 comments

One really has to witness the production. Pre and post are different beasts.

I just came off a shoot last week where we had an extremely tight schedule and I was directing and DP-ing (small shoot of 5 days, but with full everything - gear, people, sets..). I had a great plan to shoot some things on RED and most on Alexa cameras. I had both at hand. I did that, but during the one of the setups where I wanted to use the RED, camera was starting to weird out on me. I had to play tetris and get past level three on its small screen in order to get to the menu I wanted in order to set something up, and then it was showing one thing while idling and other while shooting. Not even my ACs knew what's up and I ditched the camera in favour of Alexa right then and there. People started to wait on me on set. That's a big no-no, since overtimes and everything stands still. Otherwise a fine camera, but set was being held up. I did a few setups with it that were great and all, but from now on I will avoid RED just because of that experience. Maybe on more lax productions I will consider it again. That's how these practices are forged. When 30+ expensive people are waiting for you, while you're tight on time. That's how everything in this business evolved.

Yeah, tell me about it. I can recall one shoot where we started using our medic's ice packs to cool down the REDs (shooting in death valley) and another movie we shot in 3d with two REDs timecode synced with a prism system. I'll let you guess how much fun it was to keep 4 REDs working at one time and properly synced.

I hate to say it, but it's not surprising given someone like Jim Jannard came along and said "This business is backwards! I can fix this!" without completely understanding the requirements. Move fast and break shit doesn't work for every industry.

Also, what's up with those connectors on RED? Back on Red One they also had a genius idea to put the camera controls on the back of it!! So you had to dangle your battery to the side or top. It's as if they hadn't seen a movie camera before :)
I would love to read a long blog post from you about this!
That's very kind of you to say, and after this project is finished, I might even get around to it. Procrastination willing, maybe even sooner.

The takeaway at the end of the day for me is that my idea of efficiency is built around conditional repeatability. However, the fundamental drive of art is to create a unique experience. For obvious reasons, these two goals run a bit counter to each other. There are absolutely repeatable elements, otherwise we wouldn't be able to relate to media (or each other, for that matter). But by the very nature of the requirement of uniqueness, there is no one size fits all. When the syntax is the program, it tends to exclude all but the most basic and robust standardization.

At least that's my drunk peanut gallery theory.