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by marknadal 3481 days ago
Does DragonBones render out to StageXL for HTML5 games? My team is trying to create explainer-animation-games ( our first one is up here: http://gun.js.org/explainers/basketball/basketball.html ) and I have been looking at your guys work for a while wondering how you get such gorgeous fluid animations. Any tips on where to start?
1 comments

Yes absolutely! We started with a port of the AS3 runtime for DragonBones but were not happy with the code quality and the performance. Therefore we started the StageXL runtime for DrageonBones from scratch. The downside is that the new runtime does not support one or two of the features of the official runtimes. But animations like the one you showed in your example are completely covered. If you need something that is missing, just talk to us here: https://github.com/bp74/StageXL_DragonBones

Edit: Animation run at 60fps and look smooth because those animations are using bones and key frames. The runtime interpolates the motion of those bones between the keyframes.