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by gkafkg8y8 3491 days ago
It would also good to address arbitrary size floating point numbers in Rust.

Huon Wilson worked on an implementation a year ago:

https://github.com/huonw/float

Related- there was a discussion a few years back in Reddit about future-proofing math/numbers in Rust:

https://www.reddit.com/r/rust/comments/1uy7rt/an_appeal_for_...

However, when it comes to speed, working with primitive types has gotta be faster if supported natively, so anything else anytime soon will play second fiddle.