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by wwalser
3485 days ago
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Fun concept. I'd second the multiple block movements. One critical element of game design for most games that become fast paced is that the user must always feel like a failure of death was their fault. Example are pixel perfect collision detection in bullet hell games or the very precise mid-air controls of your character in super meat boy. Without being able to move multiple blocks at the same time I got into a situation multiple times where while waiting for my next move opportunity another block spawned ending the game. While it may well be "by design" it still _feels_ crummy because the loss wasn't due to my inability to reason quickly enough, it was because the game can't keep up with the actions that I want to complete. |
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