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by ajross 5889 days ago
Isn't one of the reasons that mobile flash doesn't exist today that Apple, y'know, expressly disallowed Adobe's flash-to-iPhone compiler? Isn't that the issue at hand here?

If Adobe had simply failed to deliver a product, no one would care. Instead, they did deliver it (or were just about to deliver it), and Apple freaked out.

3 comments

The topic was Flash running in a mobile browser. Like Android, which Adobe originally said would ship Flash for over a year ago. I think Adobe's utter engineering incompetence is one of the obvious points everyone seems too polite to make.
To be fair, it's technologically nearly impossible. The incompetence is coming from whomever is promising it. The engineers are fucked...
Why? There's no qualitative computational difference between a smartphone and a desktop computer; further, the quantitative difference between today's smartphones and older Flash-capable machines of a decade ago is probably not that huge.
Absolutely not true that there's no difference. The speed of your desktop comes from using POWER. Today's desktop CPUs alone pull up to 130 WATTS. My desktop CPU bought in 2000 used 30 W. Now even notebook CPUs use more when they're not idle! Now I can come to a lot of web pages where only Flash ads use 100% of a modern CPU! That translates in 60-70 Watts. Then compare all this with the goals for device which should work with battery for hours.
>My desktop CPU bought in 2000 used 30 W.

And didn't it support Flash?

>Now I can come to a lot of web pages where only Flash ads use 100% of a modern CPU!

Okay, so show a placeholder for Flash content and only load and play the things the user double taps.

Running flash content on a PC bought around 2003 is actually pretty choppy. I installed Windows 7 on an old Athlon 1.6 ghz machine a month ago and tried to watch youtube with it -- the videos looked like they were going around 8 fps. I can watch old divx movies on it, but I can't watch youtube full screen... it's pretty sad.

This machine was fast enough to play Quake 3 and a dozen other gaming titles, but is too slow to play youtube videos. I just don't get it, is the flash vm really that processor intensive?

I can't see how flash could run well on the upcoming android devices if it runs so poorly on the Athlon 1.6ghz.

That happened when? Three weeks ago? The iPhone has been out for years. And we're still just talking about one phone. I'm not necessarily condoning Apple's action, but arguing that the lack of mobile Flash is due to the new SDK agreement rings a little hollow. Adobe has had years to deliver Flash mobile and a variety of smart phones to target, yet it runs on none.
No.

Apple is not the only software solution for mobile devices.