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by stcredzero 3489 days ago
You acted like no one offers a PaaS for MMOs (and gave it a ridiculous name).

I was talking something specifically like Lambda, but where pure functions could be injected into an already running game loop. The name was intentionally ridiculous. Also, you suggested that my proposal would suffer from the latency of lambda requests going over the network, which shows you didn't read my original comment.

with your cloud functions being called on triggers

Yeah, I pretty much covered that this was not what I was proposing, when I wrote "(You'd have to choose a particular architecture for synchronization with the client, of course. Also, before someone makes the mistake of assuming I'm as stupid as they are -- I'm not proposing that a function be transmitted, compiled, then evaluated at each tick over the network! Functions would be installed into virtualized servers.)" As far as I knew (which might be out of date) Photon was developing something that would be suitable for a persistent world MMORPG, but not quite ready with it. What I'm proposing would be suitable for an MMORPG, not just MMO game sessions.

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We detached this subthread from https://news.ycombinator.com/item?id=13062880 and marked it off-topic.