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by matt_o 3496 days ago
Good points. I'd just like to add two more points: FNV's storyline is a lot more morally ambiguous and there's a lot more humor in it.

This moral ambiguity is present in most Obsidian games and it makes for a completely different experience when compared to the typical "hero saves the world" storyline. In FO3 it's pretty clear who the good and bad guys are, whereas in FNV it gets muddy very fast. This is pronounced at points where you're to make a choice - in FO3 it's very easy whereas in FNV you're stuck asking yourself "Is this really good/bad? Should I be helping this NPC? Am I really on the right side in this? What if they're manipulating me?."

As for the humor part - FNV is more in line with the tongue in cheek style of F1 and F2. Yeah, the world burned to hell, why not spend the day chasing down a telepathic mole rat?

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What I find sad is the fact that there was a lot of Legion content cut which would've made them seem less like a bunch of brutes, and hence the obvious go-to bad guys which they come across as in F:NV.

The empire behind the front line is meant to be secure (read: no raiders), have plenty of electricity, water, and food, even if the inhabitants have comparatively little freedom compared with the NCR.