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by bd 3491 days ago
I'm interested in why the author was unsure whether octrees are suitable for GPUs.

See this Twitter thread for discussion exactly about this (with Q-Games developers and original voxel cone tracing author):

https://twitter.com/Icare3D/status/803165198530052096

Reason #1: pointer chasing on cache impaired systems too costly

Reason #2: they simply run out of time for development (instead of giving up on SVO)