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by morbidhawk 3489 days ago
I'm not sure about the performance differences, but there was a different reason that kept me away from switching to Unity. I've built a couple games in SpriteKit doing it entirely programmatically in code and realized Unity is not setup to work that way at all. If you have experience using SpriteKit Scene Editor then you might not be bothered by that, but I was. Instead of Unity I'm using MonoGame now since it is meant to build the game using just code and I find it was a lot easier to jump into using my existing knowledge from SpriteKit