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by echelon
3491 days ago
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Awesome that you're doing this in Rust! How's your experience been? (Would you be able to write a blog post about it later?) I'm very interested in seeing how Rust evolves as a video game design language. It's certainly shaping up as a language for building servers. |
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There general tooling of Rust is really nice. Much less so about Vulkan: It has a very limited compiler ecosystem with few optimizers and in general programming GLSL shaders in Vulkan is error prone, hard to debug and you'll be doing a lot of manual loop unrolling.