|
|
|
|
|
by petejodo
3490 days ago
|
|
So semi-related to this, I've contemplated about the feasibility of a cryptocurrency/blockchain built specifically for a pseudo-MMO game where instead of a central server, it's actually a network of servers where anyone can host a server. Each server would be a "game world" that falls into a few categories, such as PvE, PvP, and Town, where Town would be a sort of server browser to find PvE/PvP servers. The blockchain would store users' character data i.e. level, currency, inventory, etc. It would use a hypothetical form of proof of work where either the previous hash or the nonce would determine what monster and items are available on that server for some given amount of time. Clients would then be required to sign with their private keys a "chain of events" that would have to line up with the server's chain of events somehow. I wouldn't know how to determine if a client and a server are cheating or not though. The game developer would imaginably host some of the larger servers and could then sell the cryptocurrency they gain from hosting said servers for some actual fiat as a means to make money. Clearly this is an incredibly rough idea that I have not actually spent too much time thinking about. EDIT an inspiration for this idea was "The World", a fictional game from the dotHack series |
|