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by freeslugs 3500 days ago
166 MB! :O
8 comments

113 MB of PowerVR textures and fonts (a number of fonts are included twice in an embedded framework).

48 MB of code and frameworks (including 10 MB for Swift).

http://imgur.com/a/MezGl

How does one go about getting a listing like this? I am new to iOS and macOS and I'd like to learn. Can I pull the equivalent of a iOS ".apk" file and decompile it like Android?
If you download the iOS application in iTunes, or sync your applications from your device to iTunes, then you can drag the applications out of iTunes onto your desktop. That's an IPA file, which is essentially a zip file following a specific format. Just rename from .ipa to .zip and unzip it. You can now inspect the application's contents.
One method: navigate to the file in the Mac OS Finder, right-click on the icon, choose "Show Package Contents" from the contextual menu.
Yes, you get ipa file for application, which is pretty much zip file (same as apk). Unpack it and you'll get folder structure you see in screenshot.
Solitaire first came with Windows 3.0. The entire OS required 7MB free disk space.
But it didn't have all those ads.
It's a lot more than the original Solitaire. Games like FreeCell and Spider are baked in, it has daily challenges, Xbox Live integration and achievements, etc. FWIW, the Windows version is larger, 232 MB.
All the telemetry, tracking and ad frameworks - you know, all the good stuff that people so eagerly swallowed with the W10 pill.
Android version is 75.65MB installed for me.
I recently purchased the original Sonic the Hedgehog for my XBOX One, 512MB!!
iOS 8 or later!
Good :O or bad :O ?
Eh, it certainly seems excessive, but when you're doing iOS development you end up with a lot of high-resolution images, audio files, and other assets that you can't really justify eliminating.