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by artofcode 3502 days ago
My bet would be the controllers, which would mean a Rift compatible release would be imminent when the Touch controllers are officially released in a month.
3 comments

Most OpenVR/SteamVR titles more or less "just work" with Rift + Touch. Obviously the different controllers mean input mappings might be weird or lacking an equivalent and the in-game representation of the controller might be wrong, but the basics work as well as you could reasonably expect.
Same with Daydream - odd that they didn't keep earth for the release.
I've been using DK2 + Leap Motion to play some of the simpler Vive only titles. I'll try it and report back.
Please do! I'd like to avoid cluttering my desk with too many more gadgets.
It works on my DK2 when I used this workaround. https://github.com/Shockfire/FakeVive

It's pretty tough to use with the Leap Motion. However - you can run the tours via the mouse on the desktop. (Also - in another comment I mentioned you can edit the tours in a text editor so that might be enough to keep people happy.