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by iman
5891 days ago
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This question has been bugging me in my mind ever since I first saw this presentation back in 2005: What integer value in a game gets so big that it can potentially overflow a 64 bit integer? I've literally been thinking about this question for years and I can't think of a single case. Bignums are pretty much only used in scientific computations and the only thing in a game that would come close to this would be encryption, in which case the programmers would know what they are doing and wouldn't mistakenly used fixed size integers. (Of course back in the day integer overflow bugs in games were everywhere, one awesome example being level number 256 in pacman) |
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I don't know, why people keep asking for more resources? Maybe he wants to store every pixel, its lightning and physics from a 32 multiplayer game to offer time-machine features (like the TimeShift game). Maybe he wanted to make a scientific game, something like EVE online, but analysing Hubble data. Maybe he just thinks it would be nice to be the first to break the current limits to sell future-proof game engines.
I don't know. But asking why would people ever want more in their computing power than what's been offered has always came back to bite the questioner :)