You've got to up the text size or shorten the distance in VR to be comfortable, which is the annoying part I think will be solved in the next gen.
I get around this by adding multiple emulated displays (using Headless Ghost / Compulab Emulator) that are visible only in VR. Gives more room for window placement.
I'm used to working with 2-6 monitors on the desktop so it's natural for me to extend that into VR, but some people don't like the head movement needed.
I get around this by adding multiple emulated displays (using Headless Ghost / Compulab Emulator) that are visible only in VR. Gives more room for window placement.
I'm used to working with 2-6 monitors on the desktop so it's natural for me to extend that into VR, but some people don't like the head movement needed.