SimVillage - A building simulation game of of a village of up to say 1,000 villagers. Like Simcity/Skylines, but with the emphasis on detailed human simulation rather than on large scale.
I've thought about something like this. Sort of Sid Meier's Civilization but more of a focus on governance and policy as opposed to war. I have the time and the programming chops to pull it off, just none of the artistic skills to make anyone want to actually play it as always been my mental roadblock.
Thanks, that's very interesting to me but not quite what I had in mind. I'm thinking modern era, where the sims have links to an outside world - so some sims would commute out of the village for work each day, some would go to the nearby city for nightlife at weekends.
I was thinking a contemporary village where villagers have cell phones, cars, social network accounts, hobbies, errands, illnesses, social functions etc. Human simulation at the level of The Sims, but community size of up to 1000.