| A lot of this comment resonates with my experience and views :) > You'll note that i didn't list Generics. I know that's high on peoples list, but not mine This is me too. Been programming in Rust for 3 years, and picked up Go two years ago. I like the language; I like how it feels like "C but safety net". I haven't used it for anything important (course projects a bit), but this is because so far Rust works for almost all my needs and for everything else I use Python. But I'd be happy to use Go if someone asked me to or there was a reason why Python wasn't suitable. However, generics aren't what I want in Go. I get that a language without generics can get complex and perhaps slow to compile and has other issues too. On the other hand, enums are on the top of the list for me. Especially for the message-passing programs I tend to write in Go. There have been times when I've hacked together an enum system using interfaces and hidden methods but its not great. I've grown to get used to error handling, but I do think it can be improved a lot. Package management was a major gripe of mine but it seems like y'all are fixing that :D I have not written production software in Go so panic-proof channels haven't been on my radar but yeah, that one makes sense. > didn't want to make a choice that would cause them to spend weeks/months feeling unproductive. +1 I have often recommended Go to people who don't have time but want to learn something new. If you want to actually spend time writing software from scratch in week 1 of learning the language, Go is amazing. I recommend Rust often too, but I usually find out how much time they have and/or their background first. > Rust gives me a peace of mind that Go never came close to. Again, big +1. For me it is two effects -- one is that Rust feels safer, and the other is that as a Rustacean Go feels wasteful at times. After programming in Rust for that long, losing performance at any corner for no reason irks me. In Rust, for example, most folks will avoid reference counting and trait objects and heap allocation as much as possible. If you see an unnecessary trait object it _feels wrong_. This is a perfectly sensible attitude to have in Rust. For me, it often carries on into Go. But Go loves interfaces and has garbage collection (with good escape analysis, but a GC nevertheless). Every time I use an interface object in Go, it _feels wrong_. It shouldn't. And I've learned to ignore it -- if I'm writing an application in Go; perf probably didn't matter enough for this to matter. (In fact, the odd unnecessary trait object in a typical Rust lib is usually no big deal either.). But, that nagging feeling is still there :) |