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by mysterydip 3504 days ago
That can sometimes be a deceptive trap, though. What if there isn't a lib or wrapper for Qt (or whatever it happens to be, physics, networking, etc) in your language of choice? I've gone searching the net for solutions to roadblocks in the past to find "this would be perfect... if only it worked in my language." Do you write your own wrapper, try to use something else, switch languages, etc. It can be a vicious cycle that ultimately has you not making progress.
1 comments

If a language isn't popular enough to have Qt bindings available already then it probably isn't popular enough to use for your first game.

I mostly avoid the cycle you mention by having a single strongly preferred language and focusing my library knowledge there.