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by billyjobob 3504 days ago
This assumes that shipping the game is the primary objective. While that will be true for professional projects, when working on an amateur project my goals are:

1. Have fun coding

2. Learn new technologies

Actually shipping is way down the list, almost a side effect. If I wanted pressure and deadlines I would just get a job at a game dev studio.

2 comments

if you're trying to do it for fun, it seems more like a to-do list
Ummmm... MFC?!?
I've found that when I make shipping the main goal, it works wonders even for my personal projects. YMMV.