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by rootlocus
3505 days ago
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As a person who spent his last 6 years making EVERY SINGLE MISTAKE presented in this article, I have to agree: it's solid advice. Unfortunately, I may not have accepted it 6 years ago. I justified writing everything myself by saying I was learning. I justified buying C++ books by saying I wanted to be a "true" game developer. Then I justified switching to another language by saying I needed faster iterations and prototyping. I spent hours and days trying to make everything work on both windows and linux. Me and a couple of friends just released our first game on google play last week [1]. It's stupid and only our friends and family played it. We didn't monetize it (it's 100% free, no adds) and we didn't promote it anywhere. It was made in two weeks, spending a few hours each day. I'm not very proud of it, but I'm extremely proud of myself for pushing through and finishing it. Hopefully, our next game will be something people will actually like. 1. https://play.google.com/store/apps/details?id=com.manabreak |
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A few months ago I had the idea to combine a bunch of mini games that I could make quickly with a defined scope that wouldn't send me down that rabbit hole, and package them together as a collection. I'm pretty happy with how it came out, even if it hasn't been a commercial success yet. Plus now it's easy to add another minigame or two as an update, which I'm working on right now. For purchasers, the value keeps increasing.