Cough, ahem, if you and parent didn't read all the way to the end:
>Consume Less
>Reading 20 articles a day on game development feels like work. It is work! But it's useless unproductive work, it's not moving the needle.
>Better to spend less time on Gamasutra, TIGSource, r/gamedev/ (or where ever the cool kids hang out these days) and a little more time in your editor getting stuff done.
I'd be inclined to say that Ludum Dare and Twitch or itch or whatever are up there in the "where ever the cool kids hang out these days" list.
Game jams were the only way I made the two games that I have made. Without it, I guess me and my friend would be lost in stupid details instead of releasing a game.
Same. I've spent about 6 years doing gamedev as a hobby and have never released a game or have anything to show others when they ask "Oh what have you finished?" (because like many others I spend far too much time pursuing unnecessary things during development then end up abandoning and starting a new project).
I have however took part in many Ludum Dares and I have been able to complete 7 or 8 games/entries that, looking back on even the first entries, I'm quite proud of (and glad to show others).
>Consume Less
>Reading 20 articles a day on game development feels like work. It is work! But it's useless unproductive work, it's not moving the needle.
>Better to spend less time on Gamasutra, TIGSource, r/gamedev/ (or where ever the cool kids hang out these days) and a little more time in your editor getting stuff done.
I'd be inclined to say that Ludum Dare and Twitch or itch or whatever are up there in the "where ever the cool kids hang out these days" list.