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by veli_joza 3504 days ago
If anyone is inspired to dive in today, there's currently ongoing PROCJAM[1] which might be right up your ally.

https://itch.io/jam/procjam

1 comments

Cough, ahem, if you and parent didn't read all the way to the end:

>Consume Less

>Reading 20 articles a day on game development feels like work. It is work! But it's useless unproductive work, it's not moving the needle.

>Better to spend less time on Gamasutra, TIGSource, r/gamedev/ (or where ever the cool kids hang out these days) and a little more time in your editor getting stuff done.

I'd be inclined to say that Ludum Dare and Twitch or itch or whatever are up there in the "where ever the cool kids hang out these days" list.

You might want to go to ludum dare's website and see what it's about, it has nothing to do with twitch...

If your goal is to release your first game, I fail to see how Ludum Dare doesn't help: it's goal is effectively to release a game.

I know what Lumdum Dare is, you're missing the point I was trying to light heartedly try and make....
I'm afraid I'm missing the point too. Would you mind finding another way to make it?

If the core point of the essay is to cut the YAGNI and just get something shipped, aren't gamejames like Ludum Dare a great way to do that?

Game jams were the only way I made the two games that I have made. Without it, I guess me and my friend would be lost in stupid details instead of releasing a game.
Same. I've spent about 6 years doing gamedev as a hobby and have never released a game or have anything to show others when they ask "Oh what have you finished?" (because like many others I spend far too much time pursuing unnecessary things during development then end up abandoning and starting a new project).

I have however took part in many Ludum Dares and I have been able to complete 7 or 8 games/entries that, looking back on even the first entries, I'm quite proud of (and glad to show others).

Either way, this rule doesn't apply to Hacker News, right...?