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by gressquel
3505 days ago
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I develop for Android and iOS, and I usually create the iOS app first. Publish it to the market and kinda try to feel how the market responds, if its positive I make the Android down the road. If its negative, I try to add functionality and launch version 2. If its also negative, then I just kill the app. Main issue with Android for me as a sole developer is, fragmentation and lack of paying users.
The fragmentation part is really horrible, I have hired people to test my app extensively and regardless of how flawless I think my app is upon launch it crashes and burns. Designing an app for all the different screen sizes are extremely difficult. Testing on emulator is never adaquate. As mentioned in the slide, iOS users pay for the app if they like it. When it comes to Android-users there is a get-everything-free culture. You can argue that if people won't buy then its the developers fault for not creating a good enough product, but I do believe its shared fault here. |
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One of the reasons nontechnical users root their iOS devices is to install pirate copies.
Maybe some fellow compatriots will correct me as being wrong, but this happens a lot in Portugal, taking the people I know as sample.